Hi @CodingIdiot welcome to the Open Zeppelin Forums.
So far I haven’t been able to find any resources on the creation or implementation of this exact function.
It might not exist. The point of resources and tutorials isn't to give you what you want exactly. It's to teach you so that you can do anything you want with your projects.
A great starting point is
Then refer to
Your spec can be created by making a global uin256 that tracks the amount burned.
If the amount burned is >= 10,000,000 token then don't do the burn.
For the burning operation itself, you would call the burn function upon transfer if the amount burned is less than 10,000,000.