Ethernaut project brainstorming and prioritization

That would be epic! A real test for ZeppelinOS.

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Epic progress on Ethernaut. Happy to see the project getting attention it deserves. Let’s make it even better. @martriay Can you add me as contribution? I would love to review PR and I’ll make one level of my own.

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Of course, glad to see you joining the Ethernaut team! I just sent you the invite :slight_smile:

Here’s the project’s board to keep track of the progress :rocket:

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@frederickalcantara I just added two of your issues to the To do column:

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Just saw that a few minutes ago, I’ll get this going.

Hi all, what a nice thing is going on here.

When I was playing ethernaut I did it locally because it was faster to deploy and attack using truffle and ganache, the thing is I had to install solidity 0.4.18 and an old version of truffle so I can make it work and compile… If the new ethernaut upgrades to solidity 0.5 but some levels stay in 0.4, could this be a problem if someone decides to run it locally like I did? How crazy is to think about leaving this ethernaut as it is and create ethernaut 2 with solidity 0.5, zos and all the improvements? :smile:

And also, if levels like fal1out are no longer a problem because its fixed thanks to the constructor in solidity, I’m scared to say this but, maybe say goodbye to the fal1out level?

Please correct me if you think I did something wrong with the soidity version locally. Here I uploaded the 10 of 22 levels I did https://github.com/ianbrt/ethernauta (thanks @tinchoabbate your guide notonlyowner.com was SO helpulf).

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Yeah I think this is going to happen eventually, I want to believe that sooner or later most of these attacks won't be possible. We can move them to a "museum" category or something like that.

@ajsantander what do you think?

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I’d suggested Legacy/Historic for these types of levels.
Museum is a great name too.

The dream is that all of these attacks become historical.

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