uint256 private constant MAX_SUPPLY = ~uint128(0);
uint256 public rebase_count = 0;
uint256 public rate;
uint256 public _totalSupply;
uint256 private constant rSupply = INITIAL_FRAGMENTS_SUPPLY;
uint256 public swapThreshold = rSupply * 10 / 10000;
I want the supply to be 666.666.666.666.666.
I only need to change this to?! uint256 private constant INITIAL_FRAGMENTS_SUPPLY = 66 * 1012 * 10_decimals;
Thanks for the help guys.
Assuming that you had a typo in uint256 private constant INITIAL_FRAGMENTS_SUPPLY = 10 * 1012 * 10_decimals;
10 * 10**12 * 10**_decimals;
instead of 10* 1012 * 10_decimals:
(Most probably because markdown uses ** for bold text.
Easy way to do it is: uint256 private constant INITIAL_FRAGMENTS_SUPPLY = 666666666666666 * 10**_decimals;
Answer to your Question:
No, that's not gonna give the expected value:
** in solidity refers to exponentiation.
In final calculation I will ignore 10**_decimals for the sake of simplicity and avoid confusion of _decimals variable:
66 * 10**12 * 10**_decimals means:
66 x (10 power 12 ) x (10 power _decimals)
66 x 1000000000000 this will represent your supply, Decimals will be used for fractions of token
66000000000000 this will be the total supply which is not what you need