Harikrishnan Mulackal wrote a great summary about gas optimisations here. I mirror everything here to have everything in one place.
Upgrade to at least 0.8.4
Using newer compiler versions and the optimizer gives gas optimizations and additional safety checks for free!
The advantages of versions 0.8.*
over <0.8.0
are:
- Safemath by default from
0.8.0
(can be more gas efficient than some library-based safemath.)
-
Low-level inliner from
0.8.2
, leads to cheaper runtime gas. Especially relevant when the contract has small functions. For example, OpenZeppelin libraries typically have a lot of small helper functions and if they are not inlined, they cost an additional 20 to 40 gas because of 2 extra jump
instructions and additional stack operations needed for function calls.
-
Optimizer improvements in packed structs: Before
0.8.3
, storing packed structs, in some cases, used additional storage read operation. After EIP-2929, if the slot was already cold, this means unnecessary stack operations and extra deploy time costs. However, if the slot was already warm, this means an additional cost of 100
gas alongside the same unnecessary stack operations and extra deploy time costs.
-
Custom errors from
0.8.4
, leads to cheaper deploy time cost and run time cost. Note: the run time cost is only relevant when the revert condition is met. In short, replace revert strings with custom errors.
Caching the length in for loops
Consider a generic example of an array arr
and the following loop:
for (uint i = 0; i < arr.length; i++) {
// do something that doesn't change arr.length
}
In the above case, the solidity compiler will always read the length of the array during each iteration. That is,
- if it is a
storage
array, this is an extra sload
operation (100 additional extra gas (EIP-2929) for each iteration except for the first),
- if it is a
memory
array, this is an extra mload
operation (3 additional gas for each iteration except for the first),
- if it is a
calldata
array, this is an extra calldataload
operation (3 additional gas for each iteration except for the first)
This extra costs can be avoided by caching the array length (in stack):
uint length = arr.length;
for (uint i = 0; i < length; i++) {
// do something that doesn't change arr.length
}
In the above example, the sload
or mload
or calldataload
operation is only called once and subsequently replaced by a cheap dupN
instruction. Even though mload
, calldataload
and dupN
have the same gas cost, mload
and calldataload
needs an additional dupN
to put the offset in the stack, i.e., an extra 3 gas.
This optimization is especially important if it is a storage array or if it is a lengthy for loop.
Note that the Yul based optimizer (not enabled by default; only relevant if you are using --experimental-via-ir
or the equivalent in standard JSON) can sometimes do this caching automatically. However, this is likely not the case in your project. Reference. Also see this.
Use calldata
instead of memory
for function parameters
In some cases, having function arguments in calldata
instead of memory
is more optimal.
Consider the following generic example:
contract C {
function add(uint[] memory arr) external returns (uint sum) {
uint length = arr.length;
for (uint i = 0; i < arr.length; i++) {
sum += arr[i];
}
}
}
In the above example, the dynamic array arr
has the storage location memory
. When the function gets called externally, the array values are kept in calldata
and copied to memory
during ABI decoding (using the opcode calldataload
and mstore
). And during the for loop, arr[i]
accesses the value in memory using a mload
. However, for the above example, this is inefficient. Consider the following snippet instead:
contract C {
function add(uint[] calldata arr) external returns (uint sum) {
uint length = arr.length;
for (uint i = 0; i < arr.length; i++) {
sum += arr[i];
}
}
}
In the above snippet, instead of going via memory, the value is directly read from calldata
using calldataload
. That is, there are no intermediate memory operations that carry this value.
Gas savings : In the former example, the ABI decoding begins with copying value from calldata
to memory
in a for loop. Each iteration would cost at least 60 gas. In the latter example, this can be completely avoided. This will also reduce the number of instructions and therefore reduce the deployment time cost of the contract.
In short, use calldata
instead of memory
if the function argument is only read.
Note that in older Solidity versions, changing some function arguments from memory
to calldata
may cause “unimplemented feature error”. This can be avoided by using a newer ( 0.8.*
) Solidity compiler.
State variables that can be set to immutable
Solidity 0.6.5 introduced immutable
as a major feature. It allows setting contract-level variables at construction time which gets stored in code rather than storage.
Consider the following generic example:
contract C {
/// The owner is set during construction time, and never changed afterwards.
address public owner = msg.sender;
}
In the above example, each call to the function owner()
reads from storage, using a sload
. After EIP-2929, this costs 2100 gas cold or 100 gas warm. However, the following snippet is more gas efficient:
contract C {
/// The owner is set during construction time, and never changed afterwards.
address public immutable owner = msg.sender;
}
In the above example, each storage read of the owner
state variable is replaced by the instruction push32 value
, where value
is set during contract construction time. Unlike the last example, this costs only 3 gas.
Consider having short revert strings
Consider the following require statement:
// condition is boolean
// str is a string
require(condition, str)
The string str
is split into 32-byte sized chunks and then stored in memory using mstore
, then the memory offsets are provided to revert(offset, length)
. For chunks shorter than 32 bytes, and for low --optimize-runs
value (usually even the default value of 200), instead of push32 val
, where val
is the 32-byte hexadecimal representation of the string with 0
padding on the least significant bits, the solidity compiler replaces it by shl(value, short-value))
. Where short-value
does not have any 0
padding. This saves the total bytes in the deploy code and therefore saves deploy time cost, at the expense of extra 6
gas during runtime. This means that shorter revert strings save deployment time costs of the contract. Note that this kind of saving is not relevant for high values of --optimize-runs
as push32 value
will not be replaced by an shl(..., ...)
equivalent by the Solidity compiler.
Going back, each 32-byte chunk of the string requires an extra mstore
. That is an additional cost for mstore
, memory expansion costs, as well as stack operations. Note that, this runtime cost is only relevant when the revert condition is met.
Overall, shorter revert strings can save deploy time as well as runtime costs.
Note that if your contracts already allow using at least Solidity 0.8.4
, then consider using Custom errors. This is more gas efficient while allowing the developer to describe the errors in detail using NatSpec. A disadvantage to this approach is that some tooling may not have proper support for this.
The increment in for loop postcondition can be made unchecked
(This is only relevant if you are using the default solidity checked arithmetic.)
Consider the following generic for loop:
for (uint i = 0; i < length; i++) {
// do something that doesn't change the value of i
}
In this example, the for loop postcondition, i.e., i++
involves checked arithmetic, which is not required. This is because the value of i
is always strictly less than length <= 2**256 - 1
. Therefore, the theoretical maximum value of i
to enter the for-loop body is 2**256 - 2
. This means that the i++
in the for loop can never overflow. Regardless, the overflow checks are performed by the compiler.
Unfortunately, the Solidity optimizer is not smart enough to detect this and remove the checks. One can manually do this by:
for (uint i = 0; i < length; i = unchecked_inc(i)) {
// do something that doesn't change the value of i
}
function unchecked_inc(uint i) returns (uint) {
unchecked {
return i + 1;
}
}
Note that it’s important that the call to unchecked_inc
is inlined. This is only possible for solidity versions starting from 0.8.2
.
Gas savings: roughly speaking this can save 30-40 gas per loop iteration. For lengthy loops, this can be significant!
EDIT from pcaversaccio: As an alternative one can also use the following:
for (uint256 i = 0; i < length; ) {
// do something that doesn't change the value of i
unchecked {
i++;
}
}
Consider using custom errors instead of revert strings
Solidity 0.8.4 introduced custom errors. They are more gas efficient than revert strings, when it comes to deployment cost as well as runtime cost when the revert condition is met. Use custom errors instead of revert strings for gas savings.