0.7.5 Full Math to 0.8.0+

Hello, i was hoping i could get some help converting this library to 0.8.0

library FullMath {
    function fullMul(uint256 x, uint256 y) private pure returns (uint256 l, uint256 h) {
        uint256 mm = mulmod(x, y, type(uint256).max);
        l = x * y;
        h = mm - l;
        if (mm < l) h -= 1;
    }

    function fullDiv(
        uint256 l,
        uint256 h,
        uint256 d
    ) private pure returns (uint256) {
        uint256 pow2 = d & -d;
        d /= pow2;
        l /= pow2;
        l += h * ((-pow2) / pow2 + 1);
        uint256 r = 1;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        r *= 2 - d * r;
        return l * r;
    }

    function mulDiv(
        uint256 x,
        uint256 y,
        uint256 d
    ) internal pure returns (uint256) {
        (uint256 l, uint256 h) = fullMul(x, y);
        uint256 mm = mulmod(x, y, d);
        if (mm > l) h -= 1;
        l -= mm;
        require(h < d, 'FullMath::mulDiv: overflow');
        return fullDiv(l, h, d);
    }
}

This problem i seem to have is
uint256 pow2 = d & -d;
and
l += h * ((-pow2) / pow2 + 1);

Thanks!